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FEIST Download For Pc [PC]

Updated: Mar 16, 2020





















































About This Game A desperate, savage survival experience full of stunning visuals, dynamic creatures, and a haunting soundtrack. Follow strange beasts through lonely forests, hazardous mountains, dark caves, and glowing swamps. Watch out for dangerous creatures that react to your movements and decisions, and cleverly concealed traps that will test your ability to survive. Over six years in the making, FEIST is a gorgeous hand-made adventure unlike anything else, with a cinematic presentation reminiscent of The Dark Crystal or Hedgehog in the Fog, and a tense original soundtrack by Tomek Kolczynski. 7aa9394dea Title: FEISTGenre: Action, IndieDeveloper:Bits & BeastsPublisher:FinjiRelease Date: 23 Jul, 2015 FEIST Download For Pc [PC] It's obvious, that graphics are heavily inspired by Limbo (first part with forest). Probably even exeeds it sometimes. This water and how every creature is made from pine needles, I really like it.Gameplay is not anything like Limbo. Yes, there are some traps but they are pretty obvious, and there is a lot of foes. In most cases you don't have to fight, just get away from them. There is 10 levels and 5 bosses which are on the tradng cards (yes you have to fight most of them). Is price tag a little high for ~3 hours? You're to judge, but there is nothing actually to choose from if you want more of the Limbo-feeling forest adventure with so much attention to details.. I feel like the designers of this game spent too much time trying to make this game look pretty (aka, as much like Limbo as possible) and not enough time making it playable. There are far too many times where you die not because you don't know what to do, but because the camera is so far behind you that you can't jump to the right place without doing it over and over again until you have a part of the stage pretty much memorized. In other words, it is hard, but a frustrating type of hard instead of a fun, mario-brothers type difficult. Instead of buying this game, just play Limbo again, you'll have a better time.. Feist is a physics platformer starring little critters in a forest, with a visual style of black silhouettes against a colored background, as in Badlands for example. Or a bit like Limbo since so many people refer to Limbo and say it is a rip-off, but the games have nothing in common. Limbo is monochrome, and beyond that there is no fighting in Limbo as it is a puzzle platformer. The aim of Feist is to take down several beasty creatures (the biggest ones on the screenshots) to recover the main character's significant other. In order to do so, the player will travel through a forest and a mine, and fight all the wildlife in the way while avoiding a few traps here and there. To compensate for its weak stature and lack of direct combat abilities, the main creature can pick up twigs or rocks to fight.A specific enemy, the fly, can be caught and used as a way to throw darts at enemies. This is really great. Also, the fights against the main beasts are very challenging and provide a lot of tension. Very dangerous boss fights.However, the rest of the enemies, especially the worms that come out of the ground to throw darts, are not so interesting to deal with. They lack some form of interactivity (in contrast to the flies), and end up being a hassle and repetitive. Especially in the sections where the platforming bits are really not fun as well. Too many platforms that need to swing to an exaggerate extent, unlike the more interesting puzzles of Trine. Having to pick up items to fight is original, but after a while it feels too limited since the twigs break all the time while the enemies keep sending projectiles. More enemy types and big scary creatures (that cannot be beaten?) would be welcome as well. For a game centered around wildlife, I thought that the ecosystem would be more complex, with the possibility to observe some of their life independent from the player, and creatures fighting each other. Actually I imagined that this would be a game mechanic, to distract the creatures by triggering some infighting. I believed that this would be the case because the boss beasts are able to squish the other creatures in their way. Sadly, every single creature just aims at the player and it feels too much like a set piece rather than an organic world. Additionally, I would say that the fights could be visually a bit more brutal to reflect the struggle for life among creatures. The irony is that my negative criticism of the game comes from what the game does right, like the beast fights, the flies, the traps, and the overall atmosphere (music and visuals) that put the basic bricks of a great world to play in. Sadly, the bricks are not expanded upon and not used together to build a house. The game doesn't capitalize on its strong points, and despite being short (2-4h) it seems very full of filler and not enough substance. In other words, it doesn't live up to its potential.On a technical standpoint, the game can run well above 60 FPS, however I had some occasionaly heavy framerate drops (that resolve themselves pretty quickly) and rare crashes or visual glitches. Nothing really bad.My negative recommendation is not to say that this is a bad game. Just that it could have been much better, and I suggest waiting for a sale if you want to experience it for its original features that set it apart from the other platformers.. It establishes an eerie mood, making you feel vulnerable to what lurks in the shadows. It's more a jump n run than a puzzle game. The design and style are obviously inspired by Limbo, but it does add that special "umpf" to the formula that makes it stand out from other Limbo-like games. It's fun, mysterious, scary and quite a challenge! http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=604574953 http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=609664931 https:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=1580496151 Unlocked all achievements!. I've been playing a lot of video games lately. In the last week or so, in addition to Feist, I completed both Out There Somewhere and No Time To Explain. Feist and both those titles don't have a ton in common, but one thing they do share is in bringing you plenty of frustration through trial & error gameplay. It's in that trial and error where Feist falls short of being noteworthy.When I got past a difficult moment in either Out There Somewhere or No Time To Explain, I felt a true sense of accomplishment. Haha, game. I got the best of you! When I got through a rough spot in Feist, half the time I felt like I'd gotten lucky, and when I completed the game, I felt like I had stumbled across the finish line. Even though I consider both Out There Somewhere and No Time To Explain to be far more difficult than Feist, I gracefully glided across their finish lines thanks to being smartly taught how to compete. Feist was just a snoozefest for the first 15-20%, and then BAM the difficulty just smacks the s*** out of you. No natural progression. A huge difficulty spike followed mostly by somewhat clumsy, try-your-luck gameplay. I can't think of a truly great video game that does any of that.A few pros: Feist ran perfectly fine. No problems whatsoever on my Windows 10 machine w\/ GTX 1060 6gb + i5-4460.It's controls are responsive.The music is very nice, though ultimately forgettable. I wasn't humming it later on, as is usually the case. It's nice to look at, but the view does get a little repetitive after a while. I also enjoyed the creature designs.Even with all my complaints, I cared enough to actually finish the game.

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